Game designer turned programmer.

I focus on gameplay AI, combat and the 3Cs. I'm studying gameplay programming at Futuregames and looking for an internship from spring 2027.

Featured project

The Butcher, a horned troll holding a cleaver
Professional Dimfrost Studio, 2023

Bramble: The Mountain King

Lead game design, scripting and programming. I designed and implemented The Butcher boss fight, including its state-machine AI, and built new gameplay features, mechanics and events throughout the game.

  • Unreal Engine 4
  • Blueprints
  • Gameplay programming

More work

  • Two cars racing down a cartoon street in Goat Simulator 3
    Professional Coffee Stain North, 2024

    Goat Simulator 3: Multiverse of Nonsense

    Finished the vehicle implementation in Blueprints, for both player control and NPC drivers, then polished features to a shippable state.

    • Unreal Engine 4
    • Blueprints
  • Student Coming soon

    Venator

    I'm putting together the project page for Venator. Check back soon.

  • Student Coming soon

    P.R.O.S

    I'm putting together the project page for P.R.O.S. Check back soon.

  • Student Coming soon

    Snowblind

    I'm putting together the project page for Snowblind. Check back soon.

About

I'm a trained game designer, now studying gameplay programming at Futuregames.

Professionally, I've worked on Bramble: The Mountain King and Goat Simulator 3, designing, scripting and programming gameplay features, mechanics and events in Unreal Engine. Both times I joined late in production and helped get features finished and shipped.

I'm looking for an internship from spring 2027 where I can work on gameplay systems with an experienced team.

Programming
C++, C#, Unreal Blueprints
Engines
Unreal Engine 4 and 5, Unity
Design
Gameplay features, mechanics and events, from prototype to release

Get in touch