Bramble: The Mountain King
Lead game design, scripting and programming. I designed and implemented The Butcher boss fight, including its state-machine AI, and built new gameplay features, mechanics and events throughout the game.
I focus on gameplay AI, combat and the 3Cs. I'm studying gameplay programming at Futuregames and looking for an internship from spring 2027.
Lead game design, scripting and programming. I designed and implemented The Butcher boss fight, including its state-machine AI, and built new gameplay features, mechanics and events throughout the game.
Finished the vehicle implementation in Blueprints, for both player control and NPC drivers, then polished features to a shippable state.
I'm putting together the project page for Venator. Check back soon.
I'm putting together the project page for P.R.O.S. Check back soon.
I'm putting together the project page for Snowblind. Check back soon.
I'm a trained game designer, now studying gameplay programming at Futuregames.
Professionally, I've worked on Bramble: The Mountain King and Goat Simulator 3, designing, scripting and programming gameplay features, mechanics and events in Unreal Engine. Both times I joined late in production and helped get features finished and shipped.
I'm looking for an internship from spring 2027 where I can work on gameplay systems with an experienced team.